Exploring Gpu Accelerated Realtime Normal Estimation For Kinect

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  • Here we demonstrate
  • This is a
  • I'm calculating
  • This is preliminary software and/or hardware and APIs are preliminary and subject to change.
  • Pre-calculated depth information is essential for efficient light field video rendering, due to the prohibitive cost of depth

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Demonstration of Near- Demonstration of Demonstation of

First test of tracking my hand with a particle effect. It isn't 100% accurate, i did a little hack to try get it close.

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